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0
votes
Fixed

[HDRP] GameObject's sides not affected by Directional Light are pitch bl...

Package: Scriptable Render Pipeline HD

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May 28, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached "speedtreetest.zip" project2. Open the "ssgitest" Scene3. Observe the "Cube" GameObject... Read more

0
votes
Fixed

[Timeline] A much larger audio clip is created when dragging and droppin...

Timeline

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Aug 16, 2018

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Version/s: 2018.2.0a7, 2018.3.0a7

Repro steps:1. Open attached project2. Create an empty GameObject in the Hierarchy3. Open the Timeline Window and create a Timeline ... Read more

0
votes
By Design

The Fallback font does not get displayed when a fallback happens with th...

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Jan 23, 2025

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Version/s: 2021.3.48f1, 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the “FontsFallback.zip“ project2. Open the “SampleScene“3. Make sure that you don't have a “Tifinagh“ font ... Read more

0
votes
Fixed

[Refresh/Import] AssetDatabase GUID's go out of sync when meta file is a...

Asset - Database

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Jan 28, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "metaConflictTest.zip" project2. In a File Explorer cut "unity.png" (Without the .meta file) to "MetaHac... Read more

0
votes
Fixed

Compiler errors aren't thrown when triggered more than 1 time

Build Pipeline

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May 03, 2017

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Version/s: 2017.1.0b3

Reproduction steps:1. Open the attached project2. It contains a script which will fail to compile (but will work in Editor)3. Try to... Read more

0
votes
Fixed

[Android] Content type with PUT request with no upload handler shows "ap...

Android

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Aug 16, 2019

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Version/s: 2018.4.3f1, 2019.1

To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more

0
votes
Postponed

[Scripting]Lack of consistency: Int / Integer

Scripting

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May 13, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project.2. Open script named "Test".3. Add this line of code somewhere inside of "Test" class:"G... Read more

0
votes
Fixed

Using Camera::Render to render a picture to a texture does not work

iOS

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Jun 11, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more

0
votes
Duplicate

Unity crashes in a build when a GameObject has components that belong to...

Visual Effects - Legacy

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Aug 13, 2018

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Version/s: 2018.2.0b8, 2018.2.3f1

Repro steps:1. Open user attached project2. Open scene "GameScene"3. File -> Build and Run Expected: Build runs normallyActual: B... Read more

9
votes
Won't Fix

Selecting shader for a material resets custom Render Queue to default sh...

Shaders

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May 02, 2017

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Version/s: 5.5.2p4

When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more

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