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[Timeline] Box selecting Animation Clips is not available
Reproduction steps:1. Open the attached "case_1328214.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select Cu... Read more
[APV] Impossible to switch between multiple Baking Set when multiple sce...
Steps to reproduce: 1. Open attached project 2. Open the scene Assets/Room01.unity. In the Lighting window's Probe Volume tab, you'l... Read more
Returning state on a specific script crashes editor when using enumeration
To reproduce:1.Open project2. Play 'Main' scene Actual:OSX: editor crashesWindows: in editor works properly, in editor log StackOver... Read more
Crash on D3D12Fence::Wait when opening HDRP default "SampleScene" scene ...
How to reproduce:1. Create a new HDRP project on Unity 2019.3.0f6 or 2019.3.1f12. Update HDRP to 7.2.0 or 7.2.13. Go to Window->R... Read more
[HDRP] Camera preview shows Scene window gizmos
How to reproduce:1. Open the attached "case_1132540-PreviewCameraGizmo" project2. Open the "EnemyTestScene" scene3. Select the Camer... Read more
Calling AssetDatabase.ImportPackage() crashes the Editor when implemente...
Steps to reproduce:1. Open the attached project (ImportPackage Test.zip)2. Open Assets/Editor/ImportPackageTest.cs and comment line ... Read more
Framebuffer blends material instead of rendering opaque
Reproduction steps: 1. Open the attached project “ReproProject“2. In the Build Profiles, switch to Android platform3. Build the .apk... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more
AppDomain exception events are not invoked in all circumstances
Reproduction steps:1. Open attached project "AppDomain.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject