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Crash on StackAllocator::WalkAllocations when loading another Scene whil...
How to reproduce:1. Open the project attached "1297307.zip"2. Open any Scene3. Enter Play Mode4. Double click other Scene (might tak... Read more
[Profiler] Profiler doesn't carry on recording after closing and opening...
Reproduction steps:1. Create a new project and import the Profiler Analyzer through the Package Manager2. Open the Profiler along wi... Read more
AppDomain exception events are not invoked in all circumstances
Reproduction steps:1. Open attached project "AppDomain.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Expec... Read more
Editor UI freeze when adding unlimited number in newly created Custom PS...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Make sure to import 2D PSD Importer Samples (from Packa... Read more
ReflectionTypeLoadException is thrown when importing Code Analysis and M...
How to reproduce:1. Open the attached project2. Enter the Play Mode3. Observe the Console Window Expected result: ReflectionTypeLoad... Read more
GameObject selection remains active in the Hierarchy window when Inspect...
Steps to reproduce:1. Create a new project2. Select either "Directional Light" or "Main Camera" GameObject3. In the Inspector window... Read more
When creating new empty project - Editor.log contains errors connected t...
Seems not reproduces in 5.4.0b8 just open Editor.log which attached to this report and notice those errors How we can reproduce it u... Read more
[APV] Spots of bad lighting appear on assets when the lighting is genera...
Reproduction steps:1. Open the attached “repro_IN-94038“ project2. Open the “Assets/Streets of London/Scenes/Streets of London.unity... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes