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[Anim] Dopesheet drag key over other key does not override value
bug: Current key value is lost when dragged onto another key, in the Dopesheet.expected result: Current key value should replace val... Read more
AudioClip.GetData returns samples that are missing parts of the original...
To reproduce:1. Open the attached project2. Listen to the audio clip in the "Assets" folder "Sample Clip"3. Enter play mode4. Press ... Read more
IL2CPP iOS builds can't send or receive RPCs
- Build attached project with Scripting Backend IL2CPP and run on device- Run "Test.scene" in Editor and click "Start Server"- On de... Read more
The upm.log file's debug level includes function calls with confusing na...
At debug logging level, the upm.log file shows the name of each function that executed in UPM as well as the arguments passed or the... Read more
UI Buttons are no longer interactable when they are using the VisionOSHo...
How to reproduce:1. Open the attached “IN-122600.zip” Project2. Build and Run on VisionOS3. Interact with the UI Button elements in ... Read more
[iOS] Appending builds with different target devices results in FileNotF...
When appending iOS builds that were built for 'iPhone & iPad', for example with 'iPhone Only' setting, FileNotFoundException app... Read more
LightProbes.GetInterpolatedProbe causes an error
1. What happened I get an error when calling LightProbes.GetInterpolatedProbe. Here is the error:NullReferenceException UnityEngine.... Read more
[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP2. Observe that the build fails with: IL2CPP error for me... Read more
[IAP] Error is thrown when opening "In App Purchasing Sample" scene
To reproduce: 1. Open Unity and Create a New Project2. Go to Package Manager3. Install "In-App Purchasing" Package (3.0.1, 3.0.2 or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask