Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
The upm.log file's debug level includes function calls with confusing names like hxt()
At debug logging level, the upm.log file shows the name of each function that executed in UPM as well as the arguments passed or the value returned. However, the function names appear to be random strings such as "bht()", "fht()" and "xht()".
Steps to reproduce:
1. Go to Edit > Preferences (Windows) or Unity > Preferences (macOS) from the main menu in Unity
2. Set "Package Manager Log Level" to "Debug"
3. Open the upm.log file (https://docs.unity3d.com/Manual/LogFiles.html)
4. In Unity, trigger a Package Manager operation. If the Package Manager window was not open, open it via Window > Package Manager. If the window was already open, trigger a list operation by clicking the Refresh List button in the Package Manager window.
At debug level, the log file should show the names of UPM functions that executed. Since we just executed a List operation, we should see "list()"
We observe lines in the upm.log file such as:
Where "bht", "fht" and "xht" are the function names. Note: The actual function names you observe may differ but they will fit this pattern - they will be 3 random letters followed by parentheses, followed by "args" or "returned" on the next line.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- GameObject.GetComponents returns the wrong number of components
- Modifying Rigidbody2D.position doesn't stop interpolation when called during the FixedUpdate callback.
- GUI button looks different from Editor in a Build
- Live Profiler Timeline keeps losing frame data while scrolling inside Profiler window
- Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when running an iOS app on Apple Silicon Mac