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0
votes
Won't Fix

Breakpoint in a script is never reached after creating symbolic link bet...

CodeEditors

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Jun 28, 2018

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Version/s: 2018.2.0b10

Reproduction steps:1. Create a new project "U1"2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder3. Create an... Read more

0
votes
Fixed

Additional files are not always considered as input into the compilation...

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Dec 19, 2022

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Version/s: 2022.2.2f1, 2023.1.0a24

Reproduction steps:1. Open the “SourceGeneratorTest_2022“ project2. Open the “Assets/Code/Gameplay/LocalisationKeys.LocalisationKeys... Read more

0
votes
Won't Fix

Error "Search session timeout for provider "asset"" is logged in Console...

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Jul 03, 2024

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Version/s: 6000.0.9f1

Steps to reproduce: Open the attached project In the Project Browser Search By Type for "Scene" Wait for approximately 5 minutes or ... Read more

0
votes
Fixed

[URP] using SMAA on Camera & Render Scale above 1.05 on Pipeline Asset c...

Package: Scriptable Render Pipeline Universal

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Nov 01, 2019

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Version/s: 7.0.1, 7.1.2

Reproduction steps:1. Create a new URP template project2. Find the Pipeline Asset "UniversalRP-HighQuality" and switch its Render Sc... Read more

0
votes
By Design

CompositeCollider2D does not get hit by Physics2D raycast

Physics2D

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Jun 20, 2017

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Version/s: 5.6.1p4

Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast To reproduc... Read more

0
votes
Fixed

Find backport Changeset: Renaming folders makes them disappear in Projec...

Assets Management

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Apr 14, 2015

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Version/s: 5.0.1f1

- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more

0
votes
By Design

[ShaderGraph] Global illumination emission field is decoupled from the e...

ShaderGraph

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Mar 26, 2021

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Version/s: 2021.2.0a10

Steps to reproduce: 1. Create a new URP project or open an existing one2. Create a new Shader Graph by selecting Create > Shader ... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more

1
votes
Duplicate

AddUIVertexTriangleStream() replaces vertices instead of adding them and...

UI

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Apr 05, 2017

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Version/s: 5.6.0f2

When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more

0
votes
Fixed

[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...

DirectX

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Jul 16, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more

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