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Editor crashes on mono_delegate_handle_to_ftnptr when Burst compiling a ...
Reproduction steps:1. Open the attached "case_1272311.zip" project2. Load "SampleScene"3. Enter Play mode-- Observe the crash Reprod... Read more
Application.backgroundLoadingThreadPriority gets reset to BelowNormal wh...
How to reproduce:1. Open the user's attached "BLTPriorityBug2020.1.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. O... Read more
SystemBase.GetBuffer is not declared as a [ReadOnly] when used only for ...
How to reproduce:1. Open the attached project (case-1272792.zip)2. Enter Play Mode Expected result: no errors are logged in the Cons... Read more
KeypadPeriod key registers as KeypadDivide in Linux build
How to reproduce:1. Open the attached project (1267430.zip)2. Press Ctrl+Shift+B to open the "Build Settings" window3. Enable "Devel... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps:1. Open the user's attached project2. Make a WebGL Development Build with Autoconnect Profiler enabled and run it... Read more
[iOS] PBXProject.AddFileToBuild method fails build when appending build ...
How to reproduce:1. Open the attached 'PictureCrossAppendBuildIssues.zip' project2. Switch platform to iOS3. Build the Xcode project... Read more
Implementations of HDRP CustomPass with serialized lists or custom types...
How to reproduce:1) Open the attached project named "CustomPassVolume"2) Open the InspectorIssue scene3) Select the MainCamera in th... Read more
[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...
There is a warning on opening an empty project. Reproduction:1) Delete Library (any HDRP project)2) Open any scene3) After compilati... Read more
Green lightmap tint appears after creating a new URP template scene
To reproduce:1. Create a new URP template;2. Wait until lightmaps are baked. Expected result: the scene does not have a green tint.A... Read more
[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor ...
Steps to reproduce: 1. Open any existing project2. Navigate to the lighting window3. Make sure that lightmapper is set to Progressiv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title