Search Issue Tracker
Standard Assets contain missing references
Steps to reproduce:1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/Li... Read more
[ReflectionProbes] Reflection on a mesh doesn't work unless it is rotated
Steps to reproduce:1. Open the attached project and the scene2. Let the scene bake, observe the floor (it reflects sky directly, whi... Read more
Black triangles at random vertex positions
To reproduce:1. Open the attached project2. There is a scene with a script, an object and the object is animated3. Observe the black... Read more
[WP8][Shaders] Pause-Resume takes longer on certain devices
To reproduce:1. Open attached repro.unitypackage. It's a project that has a few cubes in a scene. The cubes have different materials... Read more
Touch input stops working after using native keyboard on Android
If native keyboard is being used on Android, touch input is lost after writing something and clicking "Done" Read more
Xbox One build postprocessor (and possibly others) are copying native pl...
See 630955 for a repro project. Build for Xbox One. Read more
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to...
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to 30ms) To reproduce:1) Download and open project2) Build and... Read more
[InputField][Mobile]InputField doesn't open keyboard on mobile
The new UI Input Field does not open keyboard when tapped on Mobile devices from 4.6.1p2 Read more
[Usability] LightProbeGroup doesn't update in scene as soon as it's disa...
- Create new game obejct and attach a LightProbeGroup component (notice it shows the spheres connected by the pink lines in the scen... Read more
Objects are still affected by light probes even when they are disabled/d...
- Open the Demo scene in the attached project. It has a number of static objects with lightmapping baked for them (after which all l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS