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[Backport] Particle System flickers/disappears when using Custom Simulat...
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Select the "Pixel Cloud Shape Wizard Crown" game ... Read more
[Backport] The BinaryReader read data to a Span <byte> is always zero
How to reproduce:1. Open project "ReadToSpan.zip"2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
[Backport] UI Builder breaks cursor's parameters in the .uss file when c...
How to reproduce:1. Open user's provided project "UI Tookit theme bug.zip"2. Open "SampleScene" Scene3. Open the theme1.uss file in ... Read more
Resolution is reset when the Player is restarted
How to reproduce:1. Open the attached project "uwp-resolution.zip"2. Build And Run the project3. Press the "windowed 800x600" button... Read more
[Backport] Application freezes if using FMOD when accepting an incoming ...
How to reproduce:1. Open project "olaf-master.zip" from the user-provided link2. Go to the Build Settings (File>Build Settings)3.... Read more
[Backport] [iOS] Crash when launching Build with "Autoconnect Profiler" ...
Reproduction steps:1. Open the attached project "Case_1383511.zip"2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Profil... Read more
[Backport] [Android] Error "unityLibrary:compileDebugKotlin" in the Andr...
Reproduction steps:1. Open the attached Unity project "ErrorBug.zip"2. Go to File > Build Settings3. In Build Settings enable Sym... Read more
[Backport] Repeat texture wrap mode set through TextureImporter in Asset...
Reproduction steps:1. Open project "AssetTextureWrap.zip"2. Open Scene "SampleScene"3. Observe Scene view Expected result: Texture i... Read more
[Backport] [Android][UGUI][NewInputSystem][Controller touchpad] Keyboard...
1. Connect Controller to mobile device2. Build & Run attached project3. Click one of the buttons at the top of the scene by usin... Read more
[WebGL] Bad performance when playing in Safari
Reproduction steps:1. Open the user's attached project2. Build and Run for WebGL Expected result: High framerate (60+ FPS) in Player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window