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[Landed] Toggling "Optimize Mesh Data" in Project Settings doesn't inval...
Reproduction steps:1. Open the attached "OptimizeMeshData" project2. Open Project Settings and enable "Optimize Mesh Data"3. Open th... Read more
UIToolkit draws red into blue and alpha channels on some Adreno GPUs
On some Adreno GPUs, UIToolkit draws with incorrect colors (e.g. red is propagated to blue and alpha channels). Confirmed GPUs:Adren... Read more
VS generic operator nodes not behaving the same in WebGL and in editor
WebGL Rotation Problem - Visual Scripting (not working) Read more
[ShaderGraph] Fields in the Graph Inspector do not update when they beco...
How to reproduce:1. Open the user-submitted project2. Open the ShaderGraph Asset "SG_Texture2DMode" (Assets/SG_Texture2DMode/SG_Text... Read more
Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...
How to reproduce:1. Open the attached project ("1421432_repro.zip")2. Enter Play Mode3. Observe the model4. Click on the "ChangeMVMo... Read more
[URP] Decal Projector projection edges are pixelated in the Game view
How to reproduce:1. Open project "Decal Test.zip"2. Open the "SampleScene" Scene3. Open the Game window and observe the Decal Projec... Read more
Audio popping is heard when playing back a sound through Timeline and th...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to...
How to reproduce:1. Open the attached project "AudioClip.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Select "Aud... Read more
Error "'GamepadSpeakerOutputType' does not exist in the namespace 'Unity...
Reproduction steps:1. Open the attached project "ZSerializer.zip"2. In File > Build Settings make sure that "ZSerializer/Samples/... Read more
[M1][Rosetta] Crackling sound when Editor is compiling
Reproduction steps:1. Create an empty project3. Play music in the background3. Create a new C# script and let it compile Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12