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0
votes
Duplicate

Clamp Blendshapes is enabled by default when creating new projects

Animation

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Apr 17, 2019

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Version/s: 2019.1.0a3, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more

0
votes
Won't Fix

[Vulkan] Opening UIElements Debugger for Custom Window crashes Unity

Vulkan

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Apr 04, 2019

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Version/s: 2019.1.0a1, 2019.1.0b10, 2019.2.0a1

How to reproduce:1. Open attached project (Repro 2019.1 Inpector Crash.zip).2. Open Window > Replicate Bug 2.3. Using right-click... Read more

10
votes
Fixed

References to identical named .fbx model sub-meshes become broken when u...

Asset - Importers

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Apr 17, 2019

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Version/s: 2018.3.12f1, 2019.1.0a1, 2019.1.0a10

Steps to repro:1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.32. Open Sample scene3. See MyP... Read more

0
votes
Fixed

[Templates] Line Endings for New Scripts are set to Windows by default w...

Scripting

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Apr 17, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more

2
votes
Duplicate

[LWRP][OpenGLES3]LWRP Demo Scene is much darker when Using OpenGL3

Package: Scriptable Render Pipeline Lightweight

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Mar 29, 2019

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Version/s: 4.10.0

To reproduce:1. Open the user's attached project2. Select OpenGLES3 as preferred Graphics API for Android3. Build and run Expected: ... Read more

0
votes
By Design

Timeline Preview displays object as active on the last frame of Activati...

Timeline

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Apr 05, 2019

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Version/s: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4, 2019.2.0a11

Steps to reproduce:1. Open "SampleScene" from the attached project2. Open Timeline window3. Select "TimelineObject" in hierarchy4. G... Read more

0
votes
By Design

[iOS] Render Over Native UI doesn't show iOS native UI in the background

iOS

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Apr 12, 2019

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Version/s: 2019.1.0a3, 2019.2.0a1, 2019.2.0a9

To reproduce:1. Open attached project "TransparentBackgroundTest.zip"2. Make sure that Render Over Native UI setting in Player Setti... Read more

0
votes
Fixed

[MemoryProfiler] AddupRawRefCount loop variable overflows when capturing...

Package: Memory Profiler Package

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Apr 15, 2019

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Version/s: 0.1.0-preview.1

Reproduction steps:1. Inspect the source code for the "Memory Profiler" package2. Open the source file "ManagedDataCrawler.cs"3. Obs... Read more

0
votes
Won't Fix

Post Processing Stack Effect does not work in build when using Beautify ...

Package: PostProcessing

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Apr 16, 2019

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Version/s: 2.1.6

How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more

0
votes
Fixed

"-executeMethod" does not await and exits without completing when the me...

Scripting

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Apr 17, 2019

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Version/s: 2017.4.0f1, 2018.3.13f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

Steps to repro:1. Download and extract the project2. Run the Test method in batch mode (using `-batchmode -projectPath <> -exe... Read more

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