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SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Enter the Play Mode3. Click the "Restart" button to reload th... Read more
Windows resized independent of cursor when trying to double-click drag r...
Reproduction steps:1. Open new Unity project with Default layout2. Expand Inspector window until the middle of the Editor3. Double c... Read more
Physics2D Multithreading not behaving as expected
Reproduction steps:1. Open attached project "MT Physics2D.zip" and scene "SampleScene"2. Enter Play Mode3. When MT is ON observer th... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps:1. Open the attached "MeshCompressionCrash.zip" project2. Right-click on the "face.fbx" in the Project window to ... Read more
[Window Management] Editor Window Alt-Tabs on changing Asset Icon Shape/...
Changing the Icon color or shape in the Prefab overrides window, opens up the last opened window(alt-tab) and the Icon remains uncha... Read more
[URP][XR][XR SDK] World reconstruction (which uses MATRIX_I_V_P matrix) ...
Reproduction steps:1. Open attached project ("TestDepthRecURP-develop.zip")2. Open "Scene" scene3. Enter Play mode Expected result: ... Read more
[Improvement][URP]Generated GLES3x shader uses mediump precision instead...
Steps to reproduce:1. Open user's attached project "DemoProject.zip"2. Select Assets/Shaders/URPIsolines.shader3. Compile code for G... Read more
Bolt - Setting graph variable in function breaks C# generation
Create a Flow function and add a graph variable. !https://support.ludiq.io/s/attachments/21929/5/437/c1773d1a1613e8a4e47d3e7dc5299ee... Read more
IndexOutOfRangeException is thrown from Selectable.OnEnable/OnDisable wh...
How to reproduce:1. Open user-submitted project (SelectableException.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Erro... Read more
[Packman] Package description scrolls to top on importing any package sa...
On importing any package sample which involves package compilation, the package description section scrolls to top every time. Refer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject