Search Issue Tracker
NavMeshBuilder creates navmesh with 'step up' into static cube with coll...
How to reproduce:1. Download attached project2. Open "scene" Scene3. Press Play Expected result: NavMeshBuilder creates navmesh with... Read more
Font.textureRebuilt does not always get called when textures are generated
Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callb... Read more
[Windows][TextureImporter] dds texture produces line artifacts
To reproduce:1. Create new project2. Add the attached "rgbtest.dds" file into the Assets folder Desired outcome: Image colours match... Read more
UI "Fullscreen" checkbox becomes unresponsive after being used twice
Reproduction steps: 1. Open "FullscreenBug.zip" project2. Build and launch Application3. Click the "Fullscreen" Checkbox (Notice tha... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce:1. Download attached project2. Open "111" Scene3. Press Play Expected result: Unity should not crashActual result: ... Read more
Individual installers unnecessarily detect and show a warning about Vis...
Steps to reproduce:1. Create a new Unity Project2. Create a new script and open it in Visual Studio 20173. Go back to he Editor and ... Read more
DrawMeshInstancedIndirect start instance location doesn't work on Windows
To reproduce:1) Open attached project and scene2) Play it Expected (Result on Mac): http://puu.sh/x5Fc7/d8a11758ac.jpgActual (Result... Read more
ClosestPoint returns invalid value when collider is off-center and it's ...
Reproduction steps:1. Download project "TestContact.zip" and open in Unity2. Open scene "TestContact" Actual: "[BROKEN]ScaledParentA... Read more
[Regression][Windows] Crash in QuadTreeNode::PrepareBuffers when opening...
Steps to repro: 1. Open attached project (see owncloud link in the comment) and 'TreeOcclusionBug' scene;2. Double-click on Main Cam... Read more
Color doesn't change when using color picker
To reproduce:1. Open empty project2. In Project window, create a new Material3. In Material's Inspector window, try changing Albedo ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved