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[Backport] VideoPlayer throws errors when VideoClip loaded from AssetBun...
Reproduction steps: 1. Open the user's attached project 2. Open the 'Scenes/SampleScene' Scene 3. Enter Play Mode and observe the Co... Read more
[Backport] [iOS] Unfreed allocation errors thrown in Console when execut...
How to reproduce: 1. Open the attached Unity project ("1358453_2021.2.0b7.zip") 2. Switch Platform to iOS 3. Build And Run Exp... Read more
[Backport] [Windows] Game/Scene view window is flickering on resizing wh...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro: 1. Cr... Read more
[Backport] NullReferenceException when deselecting a Prefab GameObject i...
How to reproduce: 1. Open the user attached "Station Defender.zip" project 2. Go into the "_Scenes" folder and open the "Bug" Scene ... Read more
[Backport] Graphics.Blit 0 index texture will not be drawn when VRTextur...
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce: 1. Open attached... Read more
[Backport] [XR][Quest][Multiview] Right eye flickers or renders a black ...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Make sure the shader used for Left Controller is Particles/S... Read more
[Backport] Editor crash on loading project with Vulkan set as the graphi...
How to reproduce: 1. Open the attached 'project-1255713.zip' project 2. In the 'Project Settings' > 'Player' set the graphics API to... Read more
[Backport] [Linux] A "Not Responding" dialog window opens up in the Play...
How to reproduce: 1. Open the attached project (SplashTest.zip) 2. Press Ctrl+B to build and select a build location 3. Notice the m... Read more
[Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
How to reproduce: 1. Open the attached project 2. Make sure platform set to Android 3. Go to TestRunner window (Window->General->Tes... Read more
[Backport] Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod]...
How to reproduce: 1. Open the attached "UWP_StrippingExcessive.zip" project 2. Make sure that "Script changes while playing" has "St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support