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Nested canvas has wrong values when instantiated from a prefab during ru...
Creating a nasted canvas prefab and instantiating the prefab during runtime produces wrong values of the canvas when changing the pa... Read more
“Capture Display” fullscreen mode doesn’t work with OpenGL Core or Metal
The OS X standalone player crashes on startup when the following conditions are met: - “Mac Fullscreen Mode” in the player settings ... Read more
[OSX][GLLEGACY] OS X Player crashes in a multi display environment
The OS X standalone player crashes on startup when the following conditions are met: - “OpenGL2” (legacy OpenGL) is chosen as the gr... Read more
Profiler: Network Operations won't clear
To reproduce:1. Open repro738999.zip project (Repro project for the bug is attached separately in an edit further down in the bug re... Read more
Escape button doesn't close "Open project" dialog
Reproduction steps: 1. Open any project in the editor2. Go to "Open Project" dialog (File -> Open Project)3. Press Esc button4. N... Read more
Input.touchSupported always returns false on Windows
On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this p... Read more
[Editor] NullReferenceException is shown after double-clicking on Terrai...
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Add Terrain GameObject (GameObject -> 3DObject ->Terrain)... Read more
[Forward] Scene with no shadow casters/receivers has increase in vertice...
Steps to reproduce: 1. Open attached project "ForwardPath.zip"2. Open scene "repro"3. Make sure that camera has forward rendering pa... Read more
[SceneView] Transform gizmos position is inconsistent relatively to Terr...
Steps to reproduce: 1. Open Unity;2. Open attached project and "test.unity" scene;3. Notice that in the scene there is Terrain gameo... Read more
[Editor][MassPlaceTrees] Inputting huge value to Number Of Trees field d...
Steps to reproduce: 1. Open attached project and "test.unity" scene;2. Select Terrain gameobject in the Hierarchy view;3. Go to Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument