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[Backport] Editor throws a crash message when closing Standalone Profile...
How to reproduce: 1. Create a new project 2. Click Window -> Analysis -> Profiler (Standalone Process) 3. Wait for the process to... Read more
[Backport] BuildPipeline.BuildPlayer throws "The build cannot be appende...
How to reproduce it: 1. Open the user's attached project "Upgrade.zip" 2. In the menu bar click "shoutr lab" > "Export for Android" ... Read more
[Backport] [MacOS] VideoPlayer.width and height returns 0 when VideoPlay...
Reproduction steps: 1. Open the attached "VideoErrorsRepro.zip" project 2. Enter Play mode in scene "SampleScene" 3. Press 'P' key ... Read more
[Backport] LineRenderer.BakeMesh fails when called on instantiated copy
How to reproduce: 1. Open the attached project's "case_1349946-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. In... Read more
[Backport] Animancer is throwing "MissingMethodException" errors when en...
How to reproduce: 1. Open project "AnimancerTest.zip" 2. Open "Quick Play" Scene (Assets>Plugins>Animancer>Examples>01 Basics>01 Qui... Read more
[Backport] Editor crash when removing GameObject and then pressing "undo...
How to reproduce: 1. Open project "Finder for Game Creator 2.zip" 2. In the Hierarchy window select "GameObject" 3. In the Inspector... Read more
[Backport] [Android][VideoPlayer] Videos are not played from URL on spec...
How to reproduce: 1. Open the attached project 2. Build & Run on Android devices 3. Navigate to the "URL" scene (scene title is writ... Read more
[Backport] Progress Bar doesn't get updated in the UI Builder Viewport w...
How to reproduce: 1. Open the user's attached "New Unity Project (1).zip" project 2. Open the "NewUXMLTemplate.uxml" in UI Builder 3... Read more
[Backport] Search results not highlighted when searching in UI Toolkit D...
Steps to reproduce: 1. Open a new project 2. Press File > Build Settings 3. Enter the context menu (3 dots) 4. Press 'UI Toolkit Deb... Read more
[Backport] Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
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- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support