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Rotation of the image affects draw order using a Screen Space - Camera c...
Steps to reproduce this issue: 1. Open the attached project2. Open 'BugExample' scene3. It has 4 images under the Canvas which has r... Read more
Windows: Example Project not easy accessible after install
On Windows 1. Install "Unity Example Project" (either using Download Assistant or own installer)2. Open Unity Expected: Example Proj... Read more
Float literals are unnecessary rounded in GLSL
When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough;... Read more
[InputField] Disabling InputField's gameobject does not disable the caret
Steps to reproduce this issue: 1. Create a new project2. Create a new Input Field ( Create -> UI -> Input Field )3. Play the s... Read more
[Cubemap] An option to mirror around X-axis during import
Steps to reproduce:1. Open the attached project and the scene2. There is an object with a material which shader uses a certain cubem... Read more
[Audio] Short audio clip sounds corrupted after importing to Unity
Steps to reproduce this issue: 1. Open 'audio' project2. It has short .wav audio file3. Play in Unity inspector4. Hear multiple clic... Read more
[Input] Input.GetKey does not work in builds
Steps to reproduce:- Download sample project from http://1drv.ms/1K7pMcP- Open in Beta 18, press play and observe how arrow key inpu... Read more
[InputField] In SingleLine field incorrect characters remain after repla...
Steps to reproduce this issue: 1. Create a new project2. Create InputField ( Create-> UI -> Input Field )3. Play the scene4. E... Read more
WebGL: pitching sounds doesn't work
-e: After exporting to WebGL, pitching sounds doesn't work anymore.-- Sounds in WebGL have a much lower volume than in the editor or... Read more
[ScriptAssemblies] Loading issue after attribute name change in b17
To reproduce:1. Open attached project in b17+2. It will either crash or throw error about not being able to load window layout, tryi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS