Search Issue Tracker
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). ... Read more
[InputSystem] [XR] [Vive] When Vive controllers reconnect, they do not r...
Expected: When a controller is disconnected and reconnected, InputActions should gracefully resume Observed: When a controller is d... Read more
Cannot launch Editor due to "libgconf-2.so.4: cannot open shared object ...
Repro: Install Unity using any method: the Hub or Linux Download Assistant or unpack from Unity.tar.xz Attempt to launch it from com... Read more
[Regression] Reinstalling the Shadergraph package breaks all previous gr...
How to reproduce: 1. Create a new LWRP project 2. Create a new PBR Shadergraph and try to open it, observe that there are no issues ... Read more
Border of a sprite is being scaled when used as a Slider fill area
How to reproduce: 1. Open user attached project "Unity c# bug project.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Use the... Read more
[Preset] 'Alpha is Transparency' setting cannot be changed after creatin...
How to reproduce: 1. Create a new Unity project 2. Import any image 3. Create a Texture Importer preset and inspect it Expected res... Read more
Rigidbody's Collision Detection does not change to Continuous Dynamic wh...
How to reproduce: 1. Open "SampleScene" Scene in the attached "Repro1149736.zip" Project 2. Enter the Play Mode 3. Observe that the ... Read more
Standalone player do not support Compute Shaders when OpenGL extension i...
How to reproduce: 1. Open attached project 2. Build for Windows 3. Run the build with -force-glcore42 argument Reproducible with: 2... Read more
Editor stutters when Unity Hub 2.0.0-beta.3 is running in the background
Reproduction steps: 1. Create a new 2019.1.0a5 or below project via Unity Hub 2.0.0-beta.3 2. Make sure that the Hub is running in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0