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1
votes
Fixed

[UNET] SyncList passes wrong itemIndex to callback method when the opera...

Networking

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Oct 16, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Open and play the "offline" scene3. Start host (the "LAN Host (H)" button)4. Observe c... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce:1. Download and open attached project "OcclusionShader.zip"2. Open scene "OcclusionBug"3. There are two object in... Read more

0
votes
Fixed

Slow compilation times when many ClientRpc or Command functions declared

Networking

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Oct 22, 2015

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Version/s:

Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more

0
votes
Fixed

AssetBundle::GetPathRange function is slow

Asset Loading

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Oct 19, 2015

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Version/s: 5.2.1p4

AssetBundle::GetPathRange function is slow. Read more

1
votes
Fixed
5
votes
Fixed

[AssetBundle] Wrong dependencies are recorded in a manifest file

Asset Bundles

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Oct 23, 2015

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Version/s: 5.2.2f1

This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more

0
votes
Duplicate

Crash when animation states are copied on "CollectPPtrs"

Animation

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Oct 23, 2015

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Version/s: 5.2.2f1

1. Open attached "Testas" unity project.2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".3. Select a... Read more

0
votes
Fixed

Copying transition between default SubStateMachine and Entry state crash...

Animation

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Oct 23, 2015

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Version/s: 5.2.2p1

How to reproduce:1. Create a new project2. Create new animator controller3. Create SubStateMachine and make transition from Entry no... Read more

1
votes
Fixed

Particle Sorting by distance broken

Shuriken

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Oct 23, 2015

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Version/s: 5.2.2f1

Particle Sorting by distance is broken Unity in 5.2.2f1 Read more

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