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public Object type variables that have a scene assigned to them don't sa...
steps to reproduce: 1) open the project2) play scene 'sceneOn' - observe expected resultsPrints: "P publicGO 5 sceneOn sceneOff"(sce... Read more
[Perforce] Duplicating an asset with Perforce intergration doesn't set f...
To reproduce:1. Inport and set-up perforce2. Sync a PSD texture from Perforce, but do not check it out3. In the Project view duplica... Read more
[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor
The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://doc... Read more
Shader renders black using Metal on iOS device
Shader renders black using Metal on iOS device Read more
SyncListBool callback is removed when a scene changes
Steps to reproduce: 1) open the project2) build and run as a host3) connect with editor as a client4) click ready on both instances ... Read more
[OSX][OpenGLCore] Project with OpenGLCore set opened in version where it...
How to reproduce:1. Create a new project in Unity 5.3.0b1-32. Change graphics settings (Edit> Project Settings > Player > U... Read more
AddListener does not refresh list of listeners in inspector
Steps to reproduce: 1. Open attached project "AddEventBug.zip"2. Open scene "repro"3. Open script "Repro.cs"4. Notice that button ha... Read more
[OSX] Buggy shadow in game view blinking
How to reproduce:1. Open the attached project2. Open ReflectionProbes scene (keep scene and game view open)3. Open player settings (... Read more
[Hierarchy] Order is not saved when scene is reloaded/started
Repro steps:1) Open the project and test1 scene2) Change the Divider position in Hierarchy window and save the scene3) Play the scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument