Search Issue Tracker
[AssetImporter] Undo'ing "AssetImporter.assetBundleName" changes creates...
To Reproduce: 1. Open the attached project. 2. Click on kaboom.txt in /Assets/Sounds, notice that Asset Bundle (in the inspector) is... Read more
[WP8][Animation] UI sprite animations don't work in Unity 5
To reproduce:1. Import repro.unitypackage2. Open Example scene. It has a UI image that is being animated to switch sprites3. Enter p... Read more
[Crash] Crash when calling GetParticles/SetParticles on a SubEmitter sys...
To Reproduce: 1. Open the project '658934_get_set_particles_crash' (attached to the post). 2. Open the TestScript.cs and uncomment t... Read more
[MovieTexture] Correct width & height values are not set until Play is c...
1. Open the attached project and play the scene movieTexture. 2. Notice that the first log message outputs incorrect width/height va... Read more
AudioImporter does not recognize renamed BlackBerry and Windows Store Ap...
Steps to reproduce:1. Download attached project2. Open scene main3. Enter play mode. See reported exception: Unknown platform passed... Read more
[Mecanim] Animation's Curves flicker between each other
How to reproduce:1. Open the attached project "646473Animation.zip" (It has .fbx file imported with Animation)2. Select Piter in the... Read more
[ReflectionProbes] Non continuous baking will result in black objects
Baking lighting manually (not using the continuous baking) with reflection probes will result in black objects. To reproduce:1. Impo... Read more
IL2CPP doesn't support runtime creation of array types.
To Reproduce: 1. Deploy the project attached to the post to an iOS device (make sure scripting backend is set to IL2CPP). 2. Click '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal