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[iOS] Render.TransparentGeometry CPU usage is higher in 5.2 compared to 5.1
1. Open attached project2. Build to iOS3. Look at unity profiler, cpu usage4. Graph will be spiking5. Tapping on screen switches fps... Read more
[UWP] Universal 10 D3D fails to launch using "Build and run" from editor
Reproducible on 5.2; Repro steps:1. create an empty project;2. build and run to Universal 10 D3D; Error from the console: Exception:... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more
[WebGL] Application.dataPath returns: "http
-e: Application.dataPath returns: "http:" instead of http://localhost:<port> -repro:--Build and Run for WebGL Read more
[Textures] PVRTC textures have blurry edges in Unity 5 that weren't pres...
Reproduction steps:1. Open attached project "compression_regress_unity466" with Unity 4.62. Open a copy of the same project with any... Read more
Crash when trying to set CanvasScaler height
To reproduce:1. Create canvas via Gameobject/UI/Canvas menu2. Add a Text Component via the Gameobject/UI/Canvas (important)2. Set UI... Read more
[WebGL] UTF input issues
-e: when entering Russian/UTF characters they are not working in WebGL -repro:--import package attached with the bug edit--open test... Read more
Image on the child object fills entire inspector view when canvas compon...
1. Open attached "Test" project.2. Open "Test" scene.3. Check "First" > "Second" > "Image" game object in the hierarchy tab.4.... Read more
All about bugs
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Latest issues
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- A wrong log file is attached when project is launched with a "-logFile" command line argument