Search Issue Tracker
[LoadLevel] GI and Reflection Probes are not loaded with the scene in ed...
POSTPONED: It's on dev roadmap to be fixed Global Illumination and Reflection probes are not loaded in the scene after using Applica... Read more
Animator controller memory isn't cleared properly from deleted states an...
Steps to reproduce: 1. Open the attached project2. Look at the three animator controllers (Assets/animators/). Notice 'tpac-original... Read more
HingeJoint.motor no longer accepts a negative JointMotor.targetVelocity
To reproduce:1.Open attached project.2.Open and play "repro" scene located in Assets.3.Notice console output of JointMotor.targetVel... Read more
Unity crashes when opening scene (related to ForwardShaderRenderLoop _Po...
Open scene Game3D in the attached project and the Editor crashes instantly.There seems to be no workaround! Regression from 5.3 alph... Read more
NavMesh Surface bounding volume is visible at all times, even when Navig...
1. What happenedNavMesh Surface bounding volume is visible at all times, even when Navigation window is closed2. How we can reproduc... Read more
Procedural Materials get corrupted when color space is changed
Steps to reproduce: 1. Open attached project2. Open scene "BugScene"3. Notice that sphere is red4. Change "Color Space" from "Gamma"... Read more
[UWP] App fails to deploy at first attempt when using "Generate C# Projects
1. What happenedUWP App fails to deploy at first attempt when using "Generate C# Projects" 2. How we can reproduce it using the exam... Read more
[Mono][VS]Editing script while in play mode crashes Unity
How to reproduce:1. Open the attached project2. Open and Play Loader scene3. Open one of the scripts in Visual Studio (for instance ... Read more
[GLCORE] 5.3 Shadow artifacts on Mac GLCore (don't happen on GLLegacy)
1. What happenedSkybox causes a strange shadow to fall onto a cube2. How we can reproduce it using the example you attachedNote: The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument