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[Addressables] Enumerate exception is thrown when expanding a group fold...
How to reproduce:1. Create a new Unity project2. Import and setup the Addressables package3. In the Project window create a folder A... Read more
Changing scenes clears scene unrelated undo history
How to reproduce:1. Create a new project and open it2. Create two new scenes (Scene 1 and Scene 2) and open one of them (Scene 1)3. ... Read more
[iOS][URP] Objects lose reflections when using ARCameraBackground.materi...
How to reproduce:1. Open the attached 'AR-ON iOS.zip' project2. Build for iOS and open the Xcode project3. Deploy the Xcode project ... Read more
[ShaderGUI] Errors wen focusing on Particles/Lit material.
Repro steps:1. Create a new material2. Change the shader to 'Universal Render Pipeline' > 'Particles' > 'Lit'3. Mouse over the... Read more
[XR][Multiview] Reflections are rendered the same in both eyes
Repro steps:1. Open QA attached project repro_12607362. Build and Run on Quest3. Notice the same view is rendered in both eyes Actua... Read more
Framerate stuttering after minimizing and maximizing editor
Does not happen in 2020.2.0a15.Happens in both Shadergraph and VFX graph. Repro steps:1. Use a project with Universal RP 8.1.02. Cre... Read more
[Asset Bundles] AssetBundle with a Sprite Atlas Variant has a dependency...
Repro steps:1. Open attached project2. Main Menu -> Android -> Build Bundles3. Go to Project folder -> Asset Bundles Actual... Read more
InvalidCastException: Invalid variable binding in generated mode
When running the attached project in the generated mode player I get the following error.{code:java}InvalidCastException: Invalid va... Read more
Bolt 2 - Errors when using projects created with setup.bat.
On opening a project created using the setup.bat files the following errors are present in the console before installation of Bolt. ... Read more
Graph debug feels hidden and frustrating to enable
In Bolt 1 an animated flow of debugging information through each node was visible by default. In Bolt 2 this is turned off by defaul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open