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0
votes
Won't Fix

[WebGL] Chrome: 'webkitMovementY' is deprecated. Please use 'movementY' ...

WebGL

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Oct 05, 2015

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Version/s: 5.2.1p2

-e: when running a project in Chrome these warnings are shown in console log -repro:--build and run empty project in Chrome--NOTICE ... Read more

0
votes
Fixed

[WebGL] errors "Could not produce class with ID XY"

WebGL

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Oct 05, 2015

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Version/s: 5.2.1p2

-e: see title, errors thrown in console -repro:--build and run simple scene in WebGL--NOTICE errors on browser console ---Could not ... Read more

0
votes
Fixed

Changing ConfigurableJoint.targetPosition doesn't wake the bodies up

Physics

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Oct 05, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Wait for Actual Pos to become a static number5. Start cli... Read more

0
votes
Won't Fix

[SpriteRenderer] Sprite artifacts w/ AA on

2D

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Oct 03, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Download and launch attached project "Game $1.zip"2. Open scene "1" and press play3. In game press "Play" to s... Read more

0
votes
Not Reproducible

[DX9] Changing QualitySettings.vSyncCount via script at runtime breaks c...

UI

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Oct 04, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project2. Make sure the graphics API is set to Direct3D93. Build and run 'test' scene4. Press '... Read more

0
votes
Fixed

[WebGL] template elements move to a different place on very wide resolution

WebGL

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Oct 05, 2015

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Version/s: 5.2.1p2

-e: when the browser is wider than HD some template elements are popping -repro:--build and run simple scene in WebGL--make browser ... Read more

0
votes
Duplicate

ConfigurableJoint increasing target position, actually lowers the object...

Physics

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Oct 05, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Increase target position via clicking the button (or via ... Read more

0
votes
Fixed

[tvOS] Handheld.PlayFullScreenMovie not working

tvOS

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Oct 05, 2015

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Version/s: 5.1.4b15

To Reproduce: 1. Deploy to Apple TV2. Click either the touchpad button or Start/Pause3. Observe that calling "Handheld.PlayFullScree... Read more

0
votes
Fixed

OpenGL works different in editor and build on windows (5.1+ regression)

Graphics - General

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Sep 29, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open the project2. Build the project to windows.3. Run it with the command line argument "-force-opengl"Observe that... Read more

0
votes
Fixed

Updating particle system collision and emission values at runtime causes...

Shuriken

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Oct 05, 2015

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Version/s: 5.3.0b1

Looks like this has smth to do with 2D collision.To repro:1. Have 1 sprite with 2D box collider.2. Have PS send particles as this sp... Read more

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