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[M1][Rosetta] Editor crashes when switching graphics api to OpenGL when ...
How to reproduce:1. Create or open any Unity project2. Project settings -> Player -> Other Settings3. Unselect "Auto Graphics ... Read more
Lighting window is not closed after pressing quick button for auto-gener...
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1291379/] How to reproduce Open a new project Press the "Auto Generate Lighting" ... Read more
The Scene view is stuck in the Flythrough mode when right-clicking gameO...
To reproduce: Create a New Project and open it in Unity Right-click any gameObject in the Hierarchy window After the Context Menu op... Read more
[UI/UX] Introduce New and Clone buttons to the Lighting Settings Asset f...
Jira twin of: https://fogbugz.unity3d.com/f/cases/1357938/h1. Steps to reproduce Open any existing project, or create a new one (any... Read more
[Android] Crash in Player due to an overflow of global references to an...
Reproduction steps:1. Download and open the attached project: "CrashTest.zip"2. Connect an Android device to your system3. Go to Win... Read more
[VFX Graph] Scale value not kept
found on 22.2.0a11Repro:Open vFX Graph and create a scale blockChange Y value, in the dropdown, choose only Y vector Happening: Valu... Read more
[Backport] Prefabs appear in the Scene window without being created in t...
How to reproduce:1. Open the attached “case IN-10929” project2. Select a Prefab from “Assets → Prefabs” directory in the Project Win... Read more
Custom Overlay with a long display name renders outside the Overlays win...
Reproduction steps:1. Open the attached 'TestOverlays' project2. Open the 'SampleScene'3. Click anywhere in the Scene view and selec... Read more
[Android] Time.deltaTime values aren't stable on specific devices
How to reproduce it:1. Open the user's attached "TestDeltaTime" project2. Build and Run the project on Android device3. Observe the ... Read more
Crash in GetMonitorAndThrowIfNotLockedByCurrentThread when running the p...
Reproduction steps:1. Open the user’s attached project2. Build the project3. Run the project through the terminal until the exit cod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build