Search Issue Tracker
Fixed in 2021.3.11f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0a9
Votes
0
Found in
2021.3.7f1
2022.1.11f1
2022.2.0a8
Issue ID
UUM-10082
Regression
No
[Backport] Prefabs appear in the Scene window without being created in the Hierarchy when drag and dropping over the latest Overlays design
How to reproduce:
1. Open the attached “case IN-10929” project
2. Select a Prefab from “Assets → Prefabs” directory in the Project Window
3. Drag that Prefab to the Scene window and release when mouse is over Overlays panel
Expected result: Prefab preview disappears in the Scene view
Actual result: Prefab is created in the Scene window without appearing in the Hierarchy
Reproducible with: 2021.3.7f1, 2022.1.11f1, 2022.2.0a8
Not reproducible with: 2022.2.0a9, 2022.2.0b3, 2023.1.0a4
Couldn’t test with: 2020.3.37f1 (the latest Overlays section isn’t featured)
Reproduced on: macOS 12.3 (Intel), Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note (fix version 2022.2):
resolved in:
https://fogbugz.unity3d.com/f/cases/1373512/
https://ono.unity3d.com/unity/unity/pull-request/139906/_/uitoolkit/bugfix/1373512-sceneviewoverlaydragexited
Resolution Note (fix version 2022.1):
Fixed in 2022.1.16f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.11f1