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[RenderTextures] useMipMap unusable on RenderTexture.GetTemporary in 5.2
RenderTexture.GetTemporary returns "already created" texture in 5.2 to fix some problems. But already created RTs don't allow settin... Read more
[WebGL] Application.targetFrameRate has no effect
-e: see title -repro:--open attached package--build and run for WebGL--NOTICE the set targetframerate is not adhered to Read more
NetworkTransport.Send: Cannot send message of 0 bytes length
The message "NetworkTransport.Send: Cannot send message of 0 bytes length" spams the log. Read more
[AnimatorOverrideController] Animator window does not show any states of...
How to reproduce:1. Create animator controller with name "a"2. Create some animation states in animator controller3. Create Animator... Read more
UI elements with inverted scale become invisible when a part of it goes ...
Steps to reproduce: 1. Open the attached project (rect_mask_test.zip)2. Open 'Test' scene3. Notice it has a red image created as a c... Read more
[OcclusionCulling] Meshes that has a transparent sub-material does not w...
Steps to reproduce: 1. Create new Unity project2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)3.... Read more
[Game View] Multiple Cameras + Depth Only Clear + Post Effects + HDR cre...
Steps to reproduce:1. Open attached project "MultiCameraFXBug.zip"2. Observe black bar artifact in editor "Game" view window3. Eithe... Read more
Input.inputString doesn't return string
To reproduce: 1) Download and open project2) Open and play Testscene3) Press any keyboard button, the pressed key should be written ... Read more
Dropdown menu is not displayed when Time.timeScale is set to 0
Steps to reproduce: 1. Open the attached project2. Open and play 'Test Scene'3. Click on the dropdown menu, notice it works as expec... Read more
All about bugs
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Latest issues
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