Search Issue Tracker
NetworkBehaviour with generic parameter cause unetweaver error
NetworkBehaviour with generic parameter cause unetweaver error. Read more
2dRectMask creates a lot of GC Alloc (2.3kb) because of Canvas.SendWillR...
- open the attached project- open the scene called garbage- activate the profiler- play the scene- observe the GC Alloc for Canvas.S... Read more
LayerMask.LayerToName(int) is reporting incorrect values
To reproduce:1. Open the attached project and the 'LayerMaskBug' scene.2. Review the 'LayerMaskCheck' script. Note that script feeds... Read more
Changing color of substance instance changes color on all instances of a...
Steps to reproduce:1. Download and open attached project "SubstanceTest.zip"2. Open and play scene "testScene"3. Press space several... Read more
GridLayoutGroup flickering when destorying and creating items in a proce...
Steps: 1: Open the project -> TestBug scene2: Play the scene3: When new items are created and destroyed at the same time in GridL... Read more
[Android/IL2CPP]Building apk fails if there are spaces in .dll files in ...
If there are spaces in .dll files in assets and android apk is built using IL2CPP, the process fails Read more
Editor freezes when setting low value in modify reference solution in ca...
To reproduce:1. Open attached project2. Open the only scene ("05 Scores" in "Scenes")3. Select "Canvas"4. In "Ui scale mode" in "Can... Read more
[WebGL] touch not working with UI on mobile
-e: see title. it registers touch fine but you can't interact with the ui using touch -repro:--build run attached project on mobile ... Read more
Transitioning to an empty state causes layers to not blend properly
How to reproduce: 1. Open attached project (AnimatorBugProject.zip)2. Open scene demo.unity3. Play the scene4. Hit the 'Attack' butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument