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Animator Controller gets set to None after undoing and redoing Animation...
Reproduction steps: 1. Open the user's attached project 2. Create a new GameObject 3. Open Window > Animation > Animation 4. In the ... Read more
[HDRP][Metal] Test 8212 Full screen in HDRP_Test Project is failing
The test 8212 Full screen in HDRP_Test Project is failing is failing for the top left. Read more
Crash on TransferField_NonArray when running a build
EDIT: This feels like more of a Build Pipeline issue, if anything. They mention in the steps that doing a build without Addressable... Read more
SysrootPackage throws not implement inherited abstract member errors aft...
How to reproduce: 1. Open the attached project 2. Observe the Console window Expected results: The project is opened successfully w... Read more
Semaphore.WaitForSignal degrades Editor performance when entering Play Mode
How to reproduce: 1. Create a new empty project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Enter Play Mode 4. F... Read more
Scroll Rect Scrollbars can't be moved using the mouse scroll wheel when ...
Reproduction steps: 1. Open the attached 'ScrollView Fixed Update Bug' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Try t... Read more
[Oculus][URP][XR] Quest 2 URP Rendering issues
Reproduction steps: 1. Open the customer's attached project "SBRepro2-9d28d416.7z" 2. Build and run the project on Quest 2 3. Notice... Read more
Animator Transition from the Entry state can't be redone
Reproduction steps: 1. Open the user's attached project 2. Open Window > Animation > Animator 3. Select "Cube" GameObject in the Hie... Read more
Crash when closing UI element in WebGL build
Reproduction steps: 1. Open the user's attached project 2. Build it 3. Run the build and press 'i' a few times Expected result: The... Read more
Crash with UnityEditor.Undo:RevertAllDownToGroup when calling DestroyImm...
How to reproduce: 1. Open the attached project "ComponentSorter.zip" 2. Open Scene "SampleScene" 3. Open the Test Runner from "Windo... Read more
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