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Fixed in 2021.3.9f1
Fixed in 2023.1.X
Votes
0
Found in
2020.3.37f1
2021.3.6f1
2022.1.9f1
2023.1.0a5
Issue ID
UUM-9101
Regression
No
Editor crashes when null is passed to Shader.SetGlobalMatrix
How to reproduce:
1. Open the attached project ("CrashTest.zip")
2. Enter Play Mode
Reproducible with: 2021.2.0a18, 2021.3.6f1, 2022.1.9f1
Not reproducible with: 2020.3.37f1, 2021.2.0a17, 2022.2.0a1, 2022.2.0b1, 2023.1.0a3
Reproducible on:
macOS 12.4 (Intel)
Windows 11
First lines of Windows stack trace:
0x0000021558138f68 (Mono JIT Code) (wrapper managed-to-native) System.Buffer:InternalMemcpy (byte,byte,int)
0x00000216064248cb (Mono JIT Code) System.Buffer:Memcpy (byte,byte,int)
0x0000021558138ed3 (Mono JIT Code) string:memcpy (byte,byte,int)
0x000002160abd37db (Mono JIT Code) [CrashTest.cs:16] CrashTest:Start ()
Note:
- CommandBuffer.SetGlobalMatrix exhibits the same behavior (user's information)
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Resolution Note (fix version 2021.3.9f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10477
Resolution Note (fix version 2023.1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10477