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"Screen position out of view frustum" when opening project w/ 2D camera
Steps to reproduce:1. Create new empty 2D project2. Save a scene and close unity3. Reopen the project and observe the error in conso... Read more
[ImportSettings] Crunched textures without Mip Map generation are failed...
Repro steps: 1) Open a new project and import the image file user sent(vibracion_l@2x.png)2) Click the image and in the Inspector wi... Read more
Uninformative error messages in console when running in Editor for non-s...
1. Create simple project and enable ads2. Ensure you are building for non-supported platform, e.g. Mac standalone3. Enter Play-mode ... Read more
[AssetLoading] Memory leak when loading bundles
Repro steps: 1) Open the project2) Open LoadBundles.cs script and comment line 58 (www.assetBundle.Unload(false))3) In the menu bar ... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash:1. Open attached project's scene "Scene1".2. Assign "AMP" override controller to Hierarchy/Character/... Read more
Transition from a sub state machine to the exit node freezes animator wi...
Setting a transition in the base layer from a sub state machine to the exit node crashes the animator window Steps to reproduce:1. O... Read more
Tiled image type stretches the image a bit
Repro steps:1) Open the project and sampleScene scene2) Select Canvas -> Image3) Change Image Type from Sliced to Tiled back and ... Read more
Accessing "tooltip" property of SerializedProperty crashes Unity
Unity crashes when you try to access 'tooltip' property of SerializedProperty instance. In attached project open TestScene scene and... Read more
[Mecanim] New "Blend Tree" w/ "Write defaults" as false crash
Steps to reproduce:1. Download and open attached project "unityCrash.zip"2. If the crash did not occur after opening the project, pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal