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Scene.isSubScene flag does not persist for currently opened Scenes when ...
How to reproduce: 1. Open the attached “SubSceneTest.zip” project 2. Open the "MainScene.unity" Scene 3. Select "GameObject" GameObj... Read more
Allocated Memory Block with No Root Area cannot be tracked when loading ...
How to reproduce: 1. Open the attached project (64MB-Test.zip) 2. Go to Window -> Analysis -> Memory Profiler 3. Select Capture -> T... Read more
Assets can't be found using the Name filter in Unity Search
Reproduction steps: 1. Create a new Unity project 2. Go to the 'Edit -> Search All' 3. In the search field enter 'name:' or 'name=' ... Read more
Shader warning is thrown when Visual Effect Graph initializes particles
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to FILEPATH* 3. Double-click the Airborne G... Read more
Advanced Object Picker does not persist settings in context menu
Steps: 1. Switch "Preferences -> Search -> Search Engines -> Object Picker" to Advanced 2. Add Cube to Hierarchy 3. Open Object Pick... Read more
Creating AudioClip with non-standard frequency 48000hz is fixed to 44100...
How to reproduce: 1. Open the user's attached project 2. Build and run the project for WebGL (File -> Build and Run) 3. Observe the ... Read more
An image in png format has a black artifact in the Editor
Reproduction steps: 1. Open the user's attached project 2. Go to the 'Assets/Icons/Game' 3. Open the 'Runway.png' in any external im... Read more
Character stops being controlled when overlapping "EaseIn" or "EaseOut" ...
How to reproduce: 1. Open project "Timeline_EaseIn_BUG.zip" 2. Enter Play Mode 3. In the Game window press the "Play Timeline" Butto... Read more
[iOS] [URP] Inconsistent light reflections when light intensity is above...
Reproduction steps: 1. Download and open the attached "iOS Lights" project 2. Build and deploy the project to iOS 3. Observe the lig... Read more
ImportAsset with ImportAssetOptions.ForceUpdate in an InitializeOnLoadMe...
How to reproduce: 1. Open the user's attached project "ZD_1209163_Initialize.zip" 2. Observe the Console window Expected result: An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support