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[FrameDebugger] shows the wrong texture
How to reproduce:1. Open project "TEST 2.zip"2. Open the FALCON_INTER scene3. Open the frame debugger4. Observe the unity_Lightmap t... Read more
[M1] Cinemachine Group Composer has different behavior when the Editor i...
Reproduction steps: Open the attached project Observe the “Main Camera” GameObject’s position in the Game View or the Scene View Sel... Read more
URP does not render terrain details when the project is built
To reproduce:1. Open the project “TestTerrainDetail”2. Open the Assets → Scenes → SampleScene3. Enter Play mode4. Notice that the te... Read more
Profiler Module details panel text becomes red and UI breaks when Show S...
Reproduction steps:1. Create a new Unity project2. Go to Window > Analysis > Profiler3. In the Profiler Controls press the bur... Read more
Editor crashes occasionally when entering Play Mode due to Recursive Render
Reproduction steps:1. Open linked Project2. Delete the NWH folder to clear the Errors3. Load the Scenes:MapTerrain_0_0Terrain_0_1Ter... Read more
[Frame Debugger][Mobile] Constantly refreshes when making a UI update fo...
Reproduction steps:1. Open the attached Unity project "FrameDebuggerIssue.zip"2. Navigate to Assets > Scenes folder and open "Tes... Read more
[MacOS] Editor Launch Screen should not be displayed in batchmode
Reproduction steps:1. Open Unity Hub2. Add -batchmode argument to any project by using right side menu -> Add command line argume... Read more
Polybrush paints textures with the right mouse button when navigating in...
Reproduction steps: Open the user attached project Open “SampleScene” scene Select “Plane” GameObject in Hierarchy Go to Tools → Pol... Read more
Memory is not cleared when calling Graphics.DrawMesh in Play mode while ...
Reproduction steps:1. Open the attached project ("1332428R.zip") and open the "SampleScene" scene2. Enter Play mode3. Open Task Mana... Read more
TerrainData.AwakeFromLoad takes around 13-19 ms after loading a Terrain ...
How to reproduce:1. Open the attached project ("TerrainBundleTest.zip")2. Open Profiler if it's not open (Ctrl/command + 7)3. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node