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[Output Mesh] Texture2DArray and Cubemap slots do not show up
Repro steps:1. Create a ShaderGraph shader (any)2. Expose a Texture2DArray and a Cubemap property3. Save the shader4. Open a VFX ass... Read more
[HDRP] [VFX] Shader errors are thrown in the Console when compiling a cu...
How to reproduce:1. Open the project from the attached file "1259511.zip"2. From Assets/Effects/Flare open the "FlareSmoke" VFX file... Read more
[Android][Vulkan] Objects are not Instanced when accessing ambient color
Reproduction steps:1. Open the "New Scene" Scene in the attached "1261203.zip" project2. Switch the build Platform to Android3. In t... Read more
EditorUtility DisplayProgressBar only shows up for one frame and then it...
How to reproduce:1. Open attached project "DisplayProgressBar.zip" and scene "SampleScene"2. Enter Play mode3. Observe the new progr... Read more
RigidBody.AddForce sometimes fail to work on touch when using device sim...
Steps to reproduce:1. Open user's attached project "Lady Bug.zip"2. Enter Play mode3. In the device simulator window, use the mouse ... Read more
[WebGL] Mouse wheel is much less sensitive in standalone or very sensiti...
Steps to reproduce:1. Open user's attached project "836617-ZoomSensitivity.zip"2. Build a standalone build with MacOS3. Compare Mous... Read more
Shaders who use Clip() have "&" in the output on OpenGL ES 2.0
How to reproduce:1. Open the attached "Clip GLES2 Bug.zip" project2. Make sure OpenGL 2.0 is the only graphics API in the Player Set... Read more
[UX] Scrollbar issues in Blackboard and Target GameObject windows.
From forum post: https://forum.unity.com/threads/awkward-behavior-of-editor-scrollbars.901760/ VFX scroll bars have the following is... Read more
[Packman] Package Manager resolver asks for writable access when opening...
How to reproduce:1. Download the attached "1263378 repro.zip" project2. Open "manifest.json" and "packages-lock.json" files from the... Read more
Old additive scene Light Probe data is used after calling LightProbes.Te...
How to reproduce:1. Open user-submitted project (FailureToTetrahedralizeProbesCausesStickRepro.zip)2. Open the Boot scene and enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode