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[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2
According to the docs DinamicGI.SetEmissive has 3 parameters:DynamicGI.SetEmissive(Renderer,Color,int)http://docs.unity3d.com/Script... Read more
[GrabPass] Drawn texture is shifted to the right
Repro steps:1) Open the project and Demo Scene2) Notice that that the texture in the middle object is shifted to the right3) Repeat ... Read more
[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2
Repro steps:1) Open the project and test scene2) Notice that the object is much brighter3) Repeat these steps in 5.1 and notice the ... Read more
Skybox overwrites object that has transparent shader with ZWrite off
Repro steps:1. Open Scene.unity2. Notice in the game view that the sphere doesn't render, but properly renders in the Scene view3. S... Read more
Editor freezes on Application.LoadLevel(Application.loadedLevel);
How to reproduce:1. Open repro.zip project.2. Open "level1" in "scenes".3. Press play.4. Press the arrow key to make the character m... Read more
[iOS][GLES] OpenGL error 0x0506 in ..../Classes/Unity/GlesHelper.mm:284
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the OpenGLES errors thrown in Xcode Read more
[Crash] Crash changing BlendShape-value on GameObject using Cloth
To reproduce:1. Open the scene called "scene"2. Select the object "ClothBlade"3. Change the Skinned Mesh Renderer's BlendShapes Idle... Read more
[Projector] Projector.material acts like Renderer.sharedMaterial
Steps to reproduce: 1. Open attached project "ProjectorMaterialBug.zip"2. Open scene "scene" and notice that there are three project... Read more
Physic2DRaycaster allocates 24 bytes each frame
Project Steps: 1. Build project for windows 32 with profiler connected.2. Notice that EventSystem.Update allocates 24 bytes each frame. Read more
[PhysicMaterial] Stacked flat surfaces sliding over one another despite ...
Steps to reproduce: 1. Open attached project2. Open scene "s1.unity"3. Run the scene4. Press Spacebar to spawn red cubes5. Spawn and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"