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[IMGUI] Editor crashes on Maximizing and Minimizing IMGUI Debugger windo...
On Maximizing and Minimizing IMGUI Debugger window with "Inspected View" is selected then it causes The Editor to crash, refer the a... Read more
MRT result in the scene being drawn in the corner of the screen instead ...
How to reproduce:1. Open the attached 'New Unity Project.zip' project2. Build for iOS and open the Xcode project3. Deploy the Xcode ... Read more
[Settings Window] Search bar flickers on enabling Device Simulator Provi...
Search bar flickers sometimes change its size on clicking after enabling Device Simulator Provider while AdaptivePerformanceGeneralS... Read more
NullReferenceException error is thrown on selecting GeneralSettings pres...
NullReferenceException error is thrown on selecting AdaptivePerformanceGeneralSettings preset asset after deleting AdaptivePerforman... Read more
Using double forward slashes in paths when building player causes LoadSc...
Repro steps:1. Open QA attached project repro_12508072. Main Menu -> Build -> Either one3. Press the "Load Scene B" button Act... Read more
MinMaxGradient is stuck at its initial value in the Clip Inspector when ...
How to reproduce:1. Open the attached "CleanProject.zip" project2. Open the "SampleScene" Scene3. Select the "PlayableDirector" Game... Read more
[iOS/tvOS] Specular cubemaps started using RGBM encoding by default
How to reproduce:1. Open the "DefaultCubemapCompression.zip" project2. In the Project window, reimport the "UniversalRPSky.exr" asse... Read more
RuntimeInitializeOnLoadMethod causes ExecutionEngineException error to b...
How to reproduce:1. Open the attached "EmptyRamTest.zip" project2. Build to Standalone (make sure that Development Build is checked ... Read more
ASTC HDR Lightmaps clamp to 1 when editor is set to Android platform
How to reproduce:1. Open the "lightmap" Scene in the attached "astchdr-clamped.zip" Project2. Make sure auto baking is checked in th... Read more
[Mobile] Heap Corruption crash in a malloc when launching an application
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS Platform3. Build for iOS4. Open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open