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[Windows][Build] Changing resolution through script stretches the screen
Repro steps:1) Open the project and script PositionAtMouse.cs in editor2) Change line 25 to: Screen.SetResolution(resolution.width, ... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project.2. Observe that all Material which have normal maps are broken. Reproducible with GLES2... Read more
[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...
How to reproduce: 1. Open attached project in 4.62. Build to iOS and run- Note the frame time in the FPS debug window in Xcode3. Ope... Read more
[RigidBody] Changing isKinematic state calls OnTriggerEnter() function
Reproduction steps:1. Open attached project2. Open "MultipleTriggerEnter" scene3. In console disable collapse option4. Play "Multipl... Read more
Game Window Does not Render anything
To reproduce:1. Open attached project2. Open Island scene3. Notice that game view doesn't render4. Disable/Enable FPSController5. No... Read more
Crash when removing Canvas component from animated Button
Steps to reproduce: 1. Open attached project ("ButtonAnimationCrashRepro.zip")2. Open scene "repro"3. Run the scene4. Hoover mouse o... Read more
[PlayerSettings.ProductName] Product name doesn't appear on the menu bar...
Product name doesn't appear on the menu bar Read more
[Audio] Yielding .mp3 file through WWW.audioClip freezes the main thread
Steps to reproduce: 1. Open the attached project2. Build and run the project for Android or iOS device3. Click the button in the mid... Read more
[UNET] Some 'aissp' error is thrown on the server side when a client dis...
Steps to reproduce: 1. Open attached project2. Build the project for standalone3. Create a server in editor by playing the 'NetworkL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled