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[Cloth]Tooltips are not available for every property of the Cloth component
Tooltips are not available for every property of the Cloth component Steps to Repro: 1. Create a new Project2. Create a new GameObje... Read more
[TextMeshPro] Word wrap-around happens too early when using a specific font
Reproduction steps:1. Open attached project "TMPPadding.zip" and scene "SampleScene"2. In Hierarchy view, select Canvas/issue/viewpo... Read more
Crash on generating lighting in a scene with meshes that doesn't have UVs
Reproduction steps:1. Open the project attached by the user2. Open "chillroom broken"3. Click "Generate Lighting" in the Lighting Wi... Read more
[HDRP] "Cascade Shadow atlasing has failed" errors are thrown on adding ...
In a HDRP template, when a new basic scene is created and added additively to the sample scene, "Cascade Shadow atlasing has failed"... Read more
Anchor inner rectangle icon (bold right edge) does not match anchor pres...
How to reproduce:1. Create and open a new project2. In the Hierarchy window create a new image object ('UI' > 'Image')3. In the I... Read more
[HDRP] "Assertion failed on expression" exception thrown on creating new...
"Assertion failed on expression" exception thrown on creating new Project in HDRP Template Steps to Repro:1. Create a new Project in... Read more
[GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Ter...
-Editor crashes while baking Terrain game object using Progressive GPU Lightmapper.-Occurs on with NVIDIA GeForce GTX 1060 3 GB &... Read more
[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...
Steps To Reproduce: 1. Create a new project2. Hierarchy > 3D> Cube3. Drag the cube to Project window to make a Prefab4. Double... Read more
IL2CPP Build Game Not Loading
Original issue link ---- I can build my game but after Unity splash logo the game crashes. Using Vulkan, IL2CPP and Deferred renderi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject