Search Issue Tracker
Fixed in 2020.3.43f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a11
Votes
0
Found in
2020.3.35f1
2021.3.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-3535
Regression
No
Highlighter.Highlight does not disappear when the highlighted element disappears from view
How to reproduce:
1. Open the attached "case_1379559.zip" project
2. Open the "SampleScene" Scene
3. Open the HighlighterTest window (Bug > HighlighterTest) and dock it together with the Project window
4. Select the "Directional Light" GameObject in the Hierarchy
5. Make sure that the "Rigidbody 2D" Component is visible in the Inspector
6. Press "Start Highlight" in the HighlighterTest window
7. Press on empty space in the Hierarchy
Expected result: The highlight disappears
Actual result: The highlight does not disappear
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0a16
Note:
- Not reproducible on macOS
- The highlight disappears after closing the window where the highlighted element is
- The highlight disappears after entering Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.43f1