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[WebGL] MSAA effect is not applied in build
How to reproduce:1. Open attached project ("1384522.zip")2. Build and Run the SampleScene to WebGL platform Expected result: MSAA is... Read more
A warning appears when a GameObject with a Collider is added to a GameOb...
Reproduction steps:1. Open the user's attached project2. Open Assets > SampleScene3. Enter Play Mode4. Select the "[Testbed]" Gam... Read more
Material that uses a Simple Lit shader is rendered in pink texture when ...
How to reproduce:1. Open the attached project "PinkMaterialBug.zip"2. Open "Scene" Scene3. Build & Run the project (File > Bu... Read more
[iOS] Build fails when running UnityLinker
Reproduction steps:1. Download and open the attached "COMETBALL.zip" project2. Build the project for iOS3. Observe the Console windo... Read more
Packages keeps getting recompiled when editor is recompiling code from t...
Reproduction steps:1. Open user-submitted project "Recompilation Test"2. Create a new C# Script in the Assets folder3. Inspect the L... Read more
Repeat texture wrap mode set through TextureImporter in AssetPostProcess...
Reproduction steps:1. Open project "AssetTextureWrap.zip"2. Open Scene "SampleScene"3. Observe Scene view Expected result: Texture i... Read more
Particle Systems are jittering when there are multiple Particle Systems ...
How to reproduce:1. Open project "Temp2021.2.zip"2. In the Hierarchy window select both "Particle System - Red" GameObject and "Part... Read more
[Hub] Available space does not take temporary files into consideration
Reproduction steps:1. Open Unity Hub2. Go to "Installs" > "Install Editor"3. Select any Unity Editor version4. Observe the availa... Read more
Renaming the modified scene wipes all the unsaved content from it
Reproduction steps:1. Create a new project2. Add a GameObject to the scene3. Without saving beforehand, rename the scene Expected re... Read more
Only one 'Compressed in memory' AudioClip is playable in WebGL Player
How to reproduce:1. Open the user’s attached “AudioBug_.zip” project2. Open the “SampleScene” Scene3. Switch to WebGL platform4. Bui... Read more
All about bugs
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