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BuildFailedException is thrown when building a new project
Steps to reproduce: 1. Open the attached project 2. Press File > Build and Run Expected result: Project is built Actual result: Bui... Read more
Scrolling is horizontal when ScrollView component scrolling Mode is "Ver...
How to reproduce: 1. Open project "My project.zip" 2. Enter Play Mode 3. Focus the Game window and scroll with the scroll wheel 4. O... Read more
[SkyManager] Environment Lighting Settings ignored when scene is Load wi...
Step to reproduce: 1. Download the package from the link in comments 2. Create a new URP project in Unity2020 or above. 3. In Editor... Read more
[M1] Timeline window glitches when manipulating clips
How to reproduce: 1. Open the attached "case_1402501" project 2. Open the "Main CameraTimeline" Timeline file in the Project Browser... Read more
Project fails to build for WebGL when using NumSharp
How to reproduce: 1. Open the user's attached project 2. Build the project for WebGL (File -> Build Settings -> Build) Expected res... Read more
Editor crashes when adding a script component using drag and drop and th...
Reproduction steps: 1. Open the user's attached project 2. Select any GameObject in the Hierarchy 3. Drag "Move.cs" script from the ... Read more
First button click is not executed in editor when window focus is lost
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/Scene1' 3. Enter Play mode 4. Click on the button in t... Read more
[Netcode] User Interface only works for last Client when a new one is co...
Reproduction steps: 1. Open the attached project "NetCode.zip' 2. Press Play and then press Host 3. Move the player with either the... Read more
[Android] Input.touchPressureSupported returns true when built on Androi...
Reproduction steps: 1. Open the attached project "1402539_repro.zip" 2. Build the project on an Android device 3. Tap the screen Ex... Read more
Unity default "Particles/Standard Surface" Shader allocates too much mem...
How to reproduce: 1. Open the attached "case_1411407" project 2. Open the "Window -> Analysis -> Memory Profiler" window from the me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
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