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"Input system method not implemented" exception when using D-Pad control...
Reproduction steps: 1. Download and open the attached "My project.zip (38.7 KB) " project 2. Open the "SampleScene" scene 3. Enter "... Read more
[iOS] [Android] "OnMouse" events are not triggered on mobile builds
How to reproduce: 1. Open project "MouseEventIssue.zip" 2. Go to the Build Settings and build for iOS 3. Deploy the app to the devic... Read more
Memory leak when continuously resizing the Editor window
How to reproduce: 1. Create a new project 2. Resize the editor window, while doing it inspect the CPU and GPU memory usage Expected... Read more
BuildConfiguration component is shown twice in Inspector when switching ...
Reproduction steps: 1. Open the attached "1398998Repro.zip" project 2. Open Collaborate window (Window > Collaborate) 3. In the Proj... Read more
[Linux] Window width is not loaded correctly when loading layout from file
Reproduction steps: 1. Open users' attached project 2. Load users' attached layout using: Window > Layouts -> Load Layout from File.... Read more
[IL2CPP] 2D Vector3 array converted to 2D Vector4 array has zeroed vecto...
Reproduction steps: 1. Open the attached "1411185.zip" project 2. Open the "SampleScene" scene 3. Open Player Settings 4. Make sure ... Read more
Coroutines fail to catch exceptions that are located in the nested funct...
Reproduction steps: 1. Open the user's attached "1197069_CoroutineException.zip" project 2. Open the "SampleScene" Scene 3. Enter th... Read more
[HDRP APV] Probes are lost when APV Simplification level is reduced, res...
1) Open the Spotlight project 2) Bake 3) Notice the railings look as expected 4) Change the APV simplification in APV settings from ... Read more
[Cinemachine] Camera unexpectedly moves when using Cinemachine Confiner 2D
[~gaborkb]: When backported to 2.9.X, write to this slack thread: https://unity.slack.com/archives/C0105CH72UV/p1650007646541099. ... Read more
'ThreadAbortException' is thrown when creating a C# script before the Ed...
Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script 3. Create another new C# Script before the Editor starts... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up