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[SpriteRenderer] Bump maps generated from grayscale images dont render c...
How to reproduce: 1. Open attached project2. Open scene BUG_PARTS/BugReportScene.unity3. Move the Point light around the scene view-... Read more
Certain DLL crashes Unity on project load
Steps to reproduce:1. Try import attached project '716872.zip'.2. Unity crashes. Reproduced on Windows 7 x64.Checked on Unity versio... Read more
[CommandBuffer] CommandBuffer.Blit(Texture2D.blackTexture, BuiltinRender...
Reproduction steps:1. Open attached project2. Open scene "repro"3. Look at the game view4. Observe difference between LDR and HDR ca... Read more
[Mobile] textPlaceholder parameter no longer works in TouchScreenKeyboar...
Steps to reproduce: 1. Open the attached project2. Build and run the scene on any mobile device3. Click 'Show Keyboard'4. Notice no ... Read more
Deferred lights disappear at distance on Mac Intel 5300 (5.2 regression)
When using deferred shading, point/spot lights disappear once they aren't very close to the camera. This seems to only happen on Mac... Read more
Canvas.pixelRect crashes Unity
1. Open attached project's (718250.zip) scene 'MainMenu'.2. Enter play mode.3. Unity crashes. Or Debug.Log(Canvas.pixelRect) to repr... Read more
[Camera/ImageFx] Camera clearing breaks on Perspective/Deffered/Differen...
Steps to reproduce: 1. Open the attached project2. Open and play '1' scene3. Wait while game "phases" change. When it reaches "Phase... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled