Search Issue Tracker
Input system reporting mouse position as (0, 0) after pressing mouse out...
How to reproduce:1. Open the project "TestProject.zip"2. Enter Play mode and click around the Editor windows Expected result: the bu... Read more
[Adaptive Performance] GUID asset conflict errors are thrown on installi...
GUID asset conflict errors are thrown when both Adaptive performance and XR plugin management packages are installed. Refer the atta... Read more
[Cinemachine] Switching between different Tabs in Preferences Window res...
The Cinemachine Settings Tab in Preferences Window resizes its UI when cycling between different Tabs like Profiler/Search Service.C... Read more
[ProjectView] Rename Undo and Redo is not working for .shader assets
In Project window Undo and Redo functionality is not working for Standard Surface Shader, Unlit Shader, Image Effect Shader, while i... Read more
Impossible to create a R16G16B16A16_SNorm (or UNorm) Texture array
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Open the "SampleScene" Scene3. Enter the PlayMode Expected r... Read more
[VFX Graph] Unable to select "Fixed Delta And Exact Time" option in Upda...
On selecting "Fixed Delta And Exact Time" option in Update mode, Exact Fixed Time Step get selected. Steps to repro:1. Create a new ... Read more
[Addressables] Sprites that are part of a Sprite Atlas cannot be loaded ...
How to reproduce:1. Open user-submitted project (Bug Report.zip)2. Open the Addressable Groups window and build the addressables3. O... Read more
[HDRP] "Oculus Plugin" is spelled incorrectly in Render Pipeline wizard ...
"Oculus Plugin" is spelled incorrectly in Render Pipeline wizard under HDRP+VR. Refer the attached screenshot Steps to reproduce1) C... Read more
[Input System][Android]Input is not registered with some of the devices
Steps to reproduce:1. Open user's attached project "I, Mirror.zip"2. Build it to Android3. Drag the screen from bottom to top3. Noth... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MaskField Choices Elements tooltip covers the entire window while scrolling through the Elements
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
- UxmlNamespacePrefix does not apply when using UIBuilder documents
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list