Search Issue Tracker
Fixed
Fixed in 2022.2.X, 2022.2.2f1
Votes
0
Found in
2022.2.1f1
Issue ID
UUM-21984
Regression
No
Missing documentation for GetLights (need to mark Not Applicable)
Missing docs for Light.GetLights. It is marked public in the bindings but API docs are missing for no good reason.
Runtime\\Export\\Graphics\\Light.bindings.cs:
//*undocumented For terrain engine only
\[FreeFunction("Light_Bindings::GetLights")]
extern public static Light\[] GetLights(LightType type, int layer);
Documentation\\ApiDocs\\UnityEngine\\Light.mem.xml:
<member name="Light.GetLights" type="Method">
<section undoc="true">
<signature><\!\[CDATA\[GetLights(LightType,int)]]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Add comment