Search Issue Tracker
Fixed
Fixed in 2022.2.X, 2022.2.2f1
Votes
0
Found in
2022.2.1f1
Issue ID
UUM-21984
Regression
No
Missing documentation for GetLights (need to mark Not Applicable)
Missing docs for Light.GetLights. It is marked public in the bindings but API docs are missing for no good reason.
Runtime\\Export\\Graphics\\Light.bindings.cs:
//*undocumented For terrain engine only
\[FreeFunction("Light_Bindings::GetLights")]
extern public static Light\[] GetLights(LightType type, int layer);
Documentation\\ApiDocs\\UnityEngine\\Light.mem.xml:
<member name="Light.GetLights" type="Method">
<section undoc="true">
<signature><\!\[CDATA\[GetLights(LightType,int)]]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord6' at /(243) (on d3d11)" error thrown when UV2-UV7 is connected to Base Color In Fullscreen Shader Graph
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
Add comment