Search Issue Tracker
Fixed in 2023.1.0a5
Fixed in 2022.2.X, 2023.1.X
Votes
0
Found in
2022.2.0a17
Issue ID
UUM-2160
Regression
No
Standalone Profiler records Play mode data while Editor is in Edit mode
Steps to reproduce:
1. Create a new project
2. Open Standalone Profiler (Windows -> Analysis -> Profiler (Standalone Process))
3. Change profiling mode to Edit Mode (notice that data starts coming in)
4. Change profiling mode back to Play mode (notice data stopped)
5. Disable and enable recording
6. If the data is not being recorded, click on the Editor to focus it
Expected results: Data is not being recorded as the Editor is still in Edit mode
Actual result: Profiler records Play mode data while editor is in Edit mode
Reproducible with: 2020.1.0a21, 2021.2.10f1, 2022.1.0b8, 2022.2.0a5
Cannot test with:
- 2020.3.29f1 (Upon switching to profile Edit mode on Standalone Profiler, Editor throws a bunch of "Sending message header failed" warnings and disconnects from Standalone Profiler)
- 2019.4.36f1, 2020.1.0a20 (Standalone Profiler was not yet introduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment