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[XR][URP][Post Processing] Color correction colors the occlusion mesh
The issue is that postFX effect is applied fullscreen. A proper way to fix this is to only apply postFX to the visible area. To achi... Read more
[Oculus] Application doesn't recover after device connection was aborted...
Reproduction steps:1. Open the user's attached project "SSAOXR.zip"2. Make sure Quest 1/2 is attached and Oculus Link established3. ... Read more
Incremental Garbage Collection not working properly on HoloLens 2 (and p...
Incremental Garbage Collection is not working properly on the HoloLens 2. I built a customer project with Vsync enabled and Applicat... Read more
[HDRP] Noisy top shadows when using 'High' Filtering Quality with Tessel...
Reproduction steps:1. Open the user's attached project "tessTest.zip"2. Through Scene view look at shadows of "Plane", "Plane (1)", ... Read more
[HDRP] Camera view is rendered on objects with a Distortion Blur materia...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
Canvas with Render Mode "Screen Space - Camera" is not rendered when Len...
How to reproduce:1. Open the attached project "LensFlareTest"2. In the Hierarchy window click on "Point Light -- Lens Flare is attac... Read more
sRGB textures appear brighter than normal when compressed in Asset Bundles
How to reproduce:1. Open the user's attached project2. Open scene Assets/Main3. Press the Play button and observe the texture in the... Read more
The actions Copy/Paste Material Properties do not copy Texture tiling/of...
Steps to reproduce:1. Open the attached user's project "1273930_CopyTilingSetting"2. Select the "CopyFrom.mat" material under the As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled