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Destroying gameObjects while iterating them leads to crash
> Fastest workaround for this that I can think of is something like: or just removing "yield return null" from DestoryRoots metho... Read more
Lighting changes depending on the order in which lights are enabled
Bug?: So the problem is that when you turn off directional light skybox and GI takes other directional light. Project Steps: Scene c... Read more
[ShaderCompiler] Building project with Standard shader included in Alway...
Steps to reproduce: 1. Create new project2. Go to "Edit>Project settings>Graphics" and add "Standard" and "Standard (Specular ... Read more
Sliced images buttons have blurred arts on Android devices
When deployed to android device, sliced images have some parts blurred out. Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro:--build+run attached scene--start typing--NOTICE inputstring stays empty Read more
Crash when calling ParameterInfo.GetCustomAttributes on parameter of an ...
Steps to reproduce: 1. Open attached project2. Open scene 'test' and run it3. Observe a crash Read more
[GLCore] Grahpics.SetRenderTexture(Texture, int) with mimap not zero thr...
Project Steps: 1. Play scene "SetRenderTargetBug".2. You should get errors: OPENGL ERROR, framebuffer fail: INCOMPLETE_ATTACHMENTDet... Read more
AssemblyConverter error in Visual Studio
Regression in 5.1; Repro steps:1. open project "UniversalPlugins.zip2. build it to WSA platform;3. build and run generated solution;... Read more
Microphone.IsRecording(null) returns true even when no devices exist
Steps to reproduce: 1. Make sure that there are no microphones plugged in2. Open 'MicrophoneBug.zip' project3. Open scene 'test' and... Read more
[WP8.1] Build fails if the product name starts with a number
To reproduce:1. Create a new project2. Switch platform to WP83. Go to player settings4. Change the product name to "2proj" or anythi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"