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GameObject properties are not set to defaults when the GameObject is dis...
Steps to reproduce:1. Open the attached project "Bug.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Press Enter and observe ... Read more
[Playables] "PlayableGraph was not destroyed" warning is logged when ent...
"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more
Assertion failed errors appear when using DampedTransform
Reproduction steps:1. Download and open the attached "DampenTransformBug.zip" project2. Enter "Play" mode3. Observe the console wind... Read more
Animation transition condition int value changes when entering 9 digit o...
Reproduction steps:1. Open the attached project2. Select the "Cube" GameObject in the Hierarchy window3. Open the Animator window (W... Read more
[UI] Resizing of Animator window is canceled when dragged by very edge o...
Reproduction steps:1. Create a new Unity project2. Open and attach the Animator window in a way where Animator is surrounded by othe... Read more
[VFX Graph] Control panel pause button stuck
VFX Graph play/pause button in the control panel stays stuck on play or pause icon instead of changing while the VFX is played/paused. Read more
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1392278]h1. Problem statement Current Gaussian filter implementation operates at ... Read more
Creating a UI Document takes too much time
How to reproduce:1. Open the user's attached project2. In the Assets folder of the Project window, right-click > Create > UI T... Read more
[TMP][Soft keyboard][Web/Mobile] Blank/unused space between mobile input...
How to reproduce:1. Open the attached project2. Add TMP package version of 3.2.0-Preview.3 or above (internal link https://github.cd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window